//==============================================================================
// Musk Ox_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
	SetSelector
	{
		civilizationLogic none/set
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Set Gaia animal
			}
		}
	}
}

//==============================================================================
anim idle
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Musk Ox_idleA
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim walk
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Musk Ox_walkA
				tag FootstepLeft 0.00 true
				tag FootstepRight 0.20 true
				tag FootstepLeft 0.75 true
				tag FootstepRight 0.70 true
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Musk Ox_BoredA
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Musk Ox_FlailA
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Animal Musk Ox_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.43 false HeavyFall checkVisible
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}	
	}
}
